OLYMPIADS IN INFORMATICS, 2016, Vol. 10, pp. 3 - 18
© IOI, Vilnius University
eSeeCode: Creating a Computer Language from Teaching Experiences
Joan ALEMANY FLOS1, Jacobo VILELLA VILAHUR2
1Fundació Aula: 34 Av. Mare de Déu de Lorda, 08034 Barcelona Spain
Explorium: Samalús 1 L3, 08530 La Garriga Spain
2 Aula Escola Europea: 34 Av. Mare de Déu de Lorda, 08034 Barcelona Spain eSeeCode.com e-mail: email@example.com, firstname.lastname@example.org m
It has been almost 50 years since the creation of Logo – one of the first educational
programming languages. Although most people agreed that it was important to teach computa
tional thinking to children, only recently have school and district leaders begun to adopt curricula
to include it – mainly through Scratch. In many cases this adoption has failed to provide the right
methodologies and tools to teachers.
In this paper, we analyse some of the different languages used in classrooms today and we propose an improved alternative that we have created – eSeeCode. We also share our experiences using this language in classrooms and how students can learn using this tool.
informatics curriculum, promoting informatics, programming language.
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Copyright © International Olympiads in Informatics, Vilnius University Institute of Mathematics and Informatics, 2016